26-01-2022, 08:15 PM
Hello - just getting started with obi rope, we used obi fluid for a training simulation (epoxy application simulation) and it was just great so thought we'd give the ropes a try for a cable simulation. We need to simulate 32+ individual cables, sort of like those attached.
What approaches would you suggest? Some details:
What approaches would you suggest? Some details:
- We don't need collisions, tearing, stretching or anything like that, simply bending (& maybe twisting, TBD)
- The cable visual could be fakes somehow, we don't actually need each cable in the above shots to be a separate obi rope object
- We only care about this running on Win10 (RTX 3090 + I9 @ 4k)