24-01-2022, 03:05 PM
(24-01-2022, 02:10 PM)lufydad Wrote: There are 49 mesh colliders, with an average of 103 triangles for one collider.
Thanks for this small lesson, I have never studied how collision detection works.
However, I test my asset with or without the mesh colliders, and the performances seems to be approximately the same. This is why it doesn't seems to me that colliders are the cause of these problems in performances.
Hi there,
In that case we're back to square one: I have no idea what could be causing this.
I know your project is big, but would it be possible for you to strip your scene of all non-essential content, to try and get the simplest setup that reproduces this problem and share it with me? Otherwise all I can do is guesswork.