19-01-2022, 10:49 AM
(16-10-2020, 09:40 AM)josemendez Wrote: You can either disable the ObiRope component (which will stop simulation, but not rendering), or you can bake a mesh out of them at runtime, and use the mesh instead of the rope.
The first option is easier but will still consume memory and have a slight performance impact. The second one gets rid of the simulation entirely.
What about the case when I still need to track the particles positions while moving disabled ObiRope component and moving it with the attachments? Is there a way just to disable the obi rope simulation without disabling the component? I tried to toggle off all the constraints in the Solver but it didn't work