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Making the first part of a rope rigid....
#3
(17-01-2022, 12:07 PM)josemendez Wrote: Hi Ian,

Since ropes do not model/simulate orientation (unlike rods), particles in them are simply points. So to control the orientation of a certain part of the rope, you need to attach at least 2 particles.

So yes, you're on the right track! Make sure that the second control point is far enough from the first one that it has its own particle. This can be verified by adding a ObiParticleRenderer component to visualize the particles. If both points are really close together, they will both refer to the same underlying particle and attaching them will have no effect on rope orientation.

let me know if you need further help.

(Edit: no images are attached to your post!)
HI, and thanks for the quick reply.

Yes, moving the points further apart and/or increasing the particle density fixed it for me, many thanks.

This has led me on to another question though,  I'll raise it as a new question as it does not relate directly to the title of this post
Thanks again
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Messages In This Thread
RE: Making the first part of a rope rigid.... - by UglyMug - 17-01-2022, 01:10 PM