13-02-2018, 03:06 PM
(This post was last modified: 13-02-2018, 03:06 PM by josemendez.)
(13-02-2018, 01:39 PM)Dunkle Wrote: Hi Jose, do you think it would be a good idea to implement visual cues for when the rope approaches the breaking threshold?
Do you mean in a game? Well, it depends on your gameplay. If you want to warn the user that rope is about to break, then you should. This would give them an opportunity to take action to prevent it from happening.
The easiest way to do it would be to simply set the particle colors according to the distance constraints force.