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Crash on adding and removing during runtime
#5
(12-02-2018, 01:03 PM)Guedez Wrote: Any news on this? Maybe you are still missing some information?

Hi Guedez:

If you could provide a Unity package with the relevant code so that we can test/debug it it would be great. There's nothing wring at first sight with your code, but certain things (such as replacing joints by name) can be problematic depending on the exact order in which they're done, since Obi picks up all bone information at instantiation and it assumes bones aren't reassigned at runtime. Trying this and taking a close look at what happens might be the only way to determine the cause.

cheers,
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Messages In This Thread
RE: Crash on adding and removing during runtime - by josemendez - 13-02-2018, 10:58 AM