10-01-2022, 10:30 AM
Hi there,
Thanks for the detailed report!
Nope, there's no hard limit. If you use a ton of active colliders/rigidbodies it will slow things down, but there's no limit to the amount of them you can have or how many colliders can a particle be simultaneously in contact with, for that matter.
Will investigate this and get back to you!
Thanks for the detailed report!
Quote:So just to rule this out: Is there any known limit on the number of active Obi colliders / rigidbodies with the Burst backend?
Nope, there's no hard limit. If you use a ton of active colliders/rigidbodies it will slow things down, but there's no limit to the amount of them you can have or how many colliders can a particle be simultaneously in contact with, for that matter.
Will investigate this and get back to you!