10-01-2022, 10:27 AM
(This post was last modified: 10-01-2022, 10:28 AM by josemendez.)
Hi!
As long as the cube is correctly skinned to the blueprint, this should already work. Click "bind skin" on your ObiSoftbodySkinner component just to make sure.
Creating particle groups will be of no use here.Maybe your deformation resistance (found in the Softbody component itself) is too high?
As long as the cube is correctly skinned to the blueprint, this should already work. Click "bind skin" on your ObiSoftbodySkinner component just to make sure.
Creating particle groups will be of no use here.Maybe your deformation resistance (found in the Softbody component itself) is too high?