13-12-2021, 08:58 AM
(This post was last modified: 13-12-2021, 08:59 AM by josemendez.)
(11-12-2021, 03:56 AM)gesila77 Wrote: Hi, i need some balls with different
size. So i duplicate the 'rubberball' blueprint and set the scale to (2,2,2) and tap generate. Then in the ballpool
scene, i assigned the new blueprint to the ball and set the scale of ball transform to (2,2,2). But it does't
work correctly. Am i doing something wrong?
Hi!
You've applied the softbody and softbody skinner components to the same object. This will scale your blueprint to twice its size on top of it being already scaled twice in the blueprint settings, so x4 in total. And will scale the skinner x2.
Use separate objects for the softbody and the skinner, and keep the softbody object scale to x1. That will solve it
See the "RubberDragon" sample scene for an example of this kind of setup.
kind regards,