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Is it possible to cause depression in surface of a softbody by pressing down on it?
#5
I added a particle renderer component to the cube and made the "stick" bigger to no avail. I also tried making a softbody collider sphere to drop on the cube as well, but it just fell through without any noticeable collision. I did have one odd bug, though - while trying to poke the cube with the "stick", at one point the box went flying and all the vertices went off in different directions. I took a screenshot when it happened but couldn't reproduce it.

The solver is set to Burst. As far as I can tell, recent versions of all four of the necessary packages are installed. Here is a screenshot of my Obi Solver's settings in the inspector tab.

Of note, it loos like the softbody cube I'm using has almost 25,000 particles. This seems like WAY too much. Could this be part of the problem? I did not think the settings I used to create it were too egregious
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RE: Is it possible to cause depression in surface of a softbody by pressing down on it? - by benro - 13-12-2021, 05:39 AM