10-12-2021, 05:26 PM
(This post was last modified: 10-12-2021, 05:26 PM by josemendez.)
(10-12-2021, 03:09 PM)AlexBo Wrote: Hello,
I have this issue when liquid is rendered on top of other objects on iOS. Everything looks fine in editor. I use Unity 2021.2.5. Please help, there is a video in the attachment.
Alex
Here is the video
One more
Hi there,
I'm unable to reproduce this. What render pipeline are you using? Is this built-in or URP? If URP, have you enabled depth buffer rendering in the render pipeline?