04-12-2021, 03:53 AM
Hi.
I found some properties of particles such as startOrientations, restOrientations, previousOrientations and orientationDeltas.
There is a simple explanation regarding restOrientations in the manual and API document but I could not find explanations for others. Indeed I still need a little more explanation of restOrientations as well.
Now I am trying to make transforms to mimic an array of particles' behavior but I am struggling with mimicking particles' rotations (orientations) when the transforms' and particles' initial rotations are not the same.
I think understanding above properties is the key.
Could you explain what those properties are doing and show me a simple example how to make a transform rotation to mimic a particle's rotation (orientation), please?
I found some properties of particles such as startOrientations, restOrientations, previousOrientations and orientationDeltas.
There is a simple explanation regarding restOrientations in the manual and API document but I could not find explanations for others. Indeed I still need a little more explanation of restOrientations as well.
Now I am trying to make transforms to mimic an array of particles' behavior but I am struggling with mimicking particles' rotations (orientations) when the transforms' and particles' initial rotations are not the same.
I think understanding above properties is the key.
Could you explain what those properties are doing and show me a simple example how to make a transform rotation to mimic a particle's rotation (orientation), please?