02-12-2021, 05:36 AM
(30-11-2021, 09:00 AM)josemendez Wrote: The main problem I encountered is not the note behavior itself (with enough bend constraint iterations it looks good to me )
Well it looks much better then my setup. Could you please share the scene you created? I wished to check the Cloth and Solver settings to defined, where it is wrong on my end.
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I'd go the procedural route: define a single path for the note to be able to move forwards/backwards, and bend the note along that predefined path.
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Yes, seems that the way to move on. I already started to work on mesh bending runtime. Thanks for your effort.
Quote:If you have no use for the asset now and wish for a refund, no problem, just let me know your invoice number
Thanks for the offer. I hope we still can use it somewhere else. I also had an idea at least implement paper free fall using your asset but I have some doubts here also. Let's say I bended the mesh in J shape and after that will need to allow it free fall - would it be possible to "adjust" particles to the new vertices positions? As I understood if I activate Cloth when I need it, it will reset the vertices to positions similar to blueprint