(29-11-2021, 02:24 PM)josemendez Wrote: Did you try increasing bend plasticity as suggested?Sure I did. I played with many parameters, and didn't get any even more or less suitable result.
Quote:Can you share a video of its current behavior?Nothing to record there - the banknote just falls to the bottom plank, and the result is shown in the screenshot.
Quote:That looks like bending is set to a very high value, not the minimum (zero). Are bend constraints even enabled in the solver? Make sure they are, and that the relaxation factor is set to 1 (100%).You can see on the screenshot all values are set to 0. And yes, I played with a plasticity parameters as well, as I mentioned above.
Quote:That looks like bending is set to a very high value, not the minimum (zero). Are bend constraints even enabled in the solver? Make sure they are, and that the relaxation factor is set to 1 (100%).As a base I took ClothStaticMeshCollider scene. Yes, bend constraints enabled and relaxation is 1
Duplicating part of my last message as I assume it was missed.
Quote:Playing with my scene looks like Obi Cloth is not able to do what I actually needed. It's my fault I didn't describe all the parts of my simulation. Please have a look here.
If it's not possible seems I need to use some mesh bending tool for this task.