(24-11-2021, 02:02 PM)josemendez Wrote: First thing I can notice (correct me if I'm wrong in assuming this!) is that the note seems very large compared to a real note. Physics engines in general - Obi in particular - use real world magnitudes for everything: distances, masses, velocities, accelerations, etc. Unity units are meters, so it would seem your note is at least 1 meter long.
Yes, you were right regarding the banknote world size, it was multiplied by 10.
I fixed that changing model import scale and regenerated blueprint. Now the result looks unrealistic at all - old version with x10 scale simulated paper much better.
Setting bending to minimal value in any case make it look like a simple cloth (screenshot)
Playing with my scene looks like Obi Cloth is not able to do what I actually needed. It's my fault I didn't describe all the parts of my simulation. Please have a look here.
If it's not possible seems I need to use some mesh bending tool for this task.