26-11-2021, 11:09 PM
(This post was last modified: 26-11-2021, 11:15 PM by josemendez.)
(26-11-2021, 10:04 PM)benro Wrote: I created a cube (with default blueprint settings) and tried pressing down on the top of it with an Obi collider, but was not able to effect much change in it's surface. I tried adding in volume sampling, and playing with the shape matching constraints, but nothing seemed to make a difference.
Before I invest too much time trying to figure it out on my own, I just wanted to check to see if this is even possible? The effect I am going for is sort of like this.
I watched the tutorial videos and looked at the manual but was not able to find this addressed anywhere.
Hi!
Yes, it's perfectly possible to do this. The detail you get is a direct consequence of how finely detailed your mesh is, and the resolution of your particle sampling in the blueprint. The default blueprint resolution is low-ish though, you'd need to crank up the resolution.
If you're using a regular, default cube mesh -Unity's default cube for instance- you won't be able to get anything remotely similar to what you're after no matter what you try: each cube face is only made of 2 triangles. It's of course impossible to bend or deform such coarse geometry in any meaningful way, so you need to use a more finely subdivided mesh.