23-11-2021, 03:50 PM
(This post was last modified: 23-11-2021, 03:50 PM by josemendez.)
(23-11-2021, 03:30 PM)Giantbean Wrote: Thanks I had looked at each of those but re-reading them was helpful. I found that the Obi Rigidbody was coming in with "Kinematic For Particles". When I turned that off it started working.
Yep, kinematic rigidbodies have infinite mass. By default that checkbox is disabled, so it should have been enabled by error (or copied from another scene). Glad you found the issue!
Let me know if I can be of any help