23-11-2021, 08:52 AM
(This post was last modified: 23-11-2021, 10:41 AM by josemendez.)
(22-11-2021, 09:48 PM)Giantbean Wrote: The page you refer to still has tether constraintsHi!
Remember that the manual is structured in two parts: the introduction/constraints (which is common to all Obi assets) and then individual sections for each specific asset. That page I'm referring to is common to all Obi assets (cloth, ropes, softbodies and fluid), tethers are present since they're used in cloth as explained there:
Quote:Tether constraints: These constraints are used to reduce stretching of cloth.
(22-11-2021, 09:48 PM)Giantbean Wrote: and even if I put sub steps at 500 the rope stretches' to the ground rather then making a pendulum in 6.2?
Just make sure you're using dynamic attachments. Static attachments (the default) are one-way only, which means the rope will blindly follow the rigid-body it is attached to without applying forces back to it. See:
http://obi.virtualmethodstudio.com/manua...ments.html
This thread on making a good pendulum might be helpful:
http://obi.virtualmethodstudio.com/forum...t=pendulum