22-11-2021, 09:48 PM
(28-02-2021, 07:31 PM)josemendez Wrote: Hi there,
Tethers are no longer needed for ropes, increasing the amount of substeps gives much better (more physically accurate) results. After all tethers are just a "hack" to minimize stretching, but they introduce artifacts in many cases, specially when the rope is not a simple straight line.
You can find an in-depth explanation of how the simulation works and the effect substeps/iterations have on it here:
http://obi.virtualmethodstudio.com/tutor...gence.html
The page you refer to still has tether constraints and even if I put sub steps at 500 the rope stretches' to the ground rather then making a pendulum in 6.2? I have tried setting the weight of the rope to 1 and .1 as well as setting the attached objects to 1 and .1 and I am attaching the rope between two objects with Obi Particle Attachment on start and end nodes (two on each end to hold the rope without unwanted rotation) This worked in older Obi versions but I'm struggling to get it to work in 6.2 where its supposedly easier. Are there any new videos for how this is properly done in the new version?