(22-11-2021, 01:55 PM)josemendez Wrote: Hi there!
If by "nested" colliders you mean one collider completely inside another, that doesn't make any sense (not in Obi, not in Unity, not in any other physics engine). Only the outermost collider will report contacts agains the rope, simply because the rope can't ever touch the inner one.
What is your goal? maybe I can help you find some other way to do what you want? Would it help for the outer collider to be a trigger instead?
Both colliders are already triggers. Let me explain the situation with a picture. I have an object like the image below. Collider with nearMiss tag is in the child of our main object. The first contact with the rope is nearMiss, but when it comes to the sawZone part, I break my rope.