20-11-2021, 07:16 AM
(18-11-2021, 12:23 PM)josemendez Wrote: Thanks!
Yes it's possible. Create a mesh that only has subdivisions across the axis you want to bend, and the cloth will only be able to bend that way.
However this only makes sense if the physics of each individual note are important in your game. For instance, if you're planning to use bank notes as confetti - particle systems will do a much better job at simulating large numbers of them.
Btw, what exactly did you mean here? Cloth (bank note mesh) blueprint? Or something else?