18-11-2021, 02:39 PM
Hi Again ,
So I am using Tear() function to rope am using, once the rope is torn how to find last point of new torn rope(first rope).
My rope is attached to a gameobject which moves, so also, once rope is torn, how to ignore second rope completely (it drags since its parented to that gameobject)
So I am using Tear() function to rope am using, once the rope is torn how to find last point of new torn rope(first rope).
My rope is attached to a gameobject which moves, so also, once rope is torn, how to ignore second rope completely (it drags since its parented to that gameobject)