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Attaching SoftBody/Solver to moving Rigidbody
#5
(16-11-2021, 10:32 AM)josemendez Wrote: The main in-editor performance sink is the jobs debugger. This of course does not run in the build, so you get normal performance there.

Your menu does not seem to have an option to disable it, so I guess you don't have the Jobs package installed? (or Unity has moved the option elsewhere?  Indeciso )

Yes, that was my mistake, I did not have the dependencies installed, I saw Burst and thought that the rest is installed as dependency.
But it would be good to provide more information in the documentation, which packages to install (and maybe how).

I have installed these packages in Unity Registry.

Manually via the +button -> Add packages from git URL, in top-left corner in package Manager:
com.unity.collections
com.unity.jobs

Can be selected from the package list: 
Mathematics
Burst - was installed by default in Unity version  2021

Now it's working perfectly even in editor.

Thank you for your help!
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Messages In This Thread
RE: Attaching SoftBody/Solver to moving Rigidbody - by vincurekf - 16-11-2021, 11:18 AM