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Attaching SoftBody/Solver to moving Rigidbody
#1
Hello everyone,

I am trying to use Obi Soft Body to make parts of my vehicle deformable.
I have setup all parts in the same way as they are setup in the DeformableBarrels test scene provided with the plugin.

When I hit play, the softbody is not reacting to the ball emitter provided with the plugin.

I have BurstCollisionWorld in the scene (created automatically), Obi Solver attached to the vehicle, and inside the vehicle hierarchy I have Obi Softbody attached to the front bumper.
I have generated the blueprint, it has good connections. Everything should be OK, but when I hit play, collisions don't work.
Please see my setup in attached screenshots.

Is there anything I am doing wrong? The barrels scene is working for me (although at 10fps). 

Thank You for any advice Sonrisa

EDIT: Sorry, the images were too large, link to imgur here:
https://imgur.com/a/X0URmod
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Messages In This Thread
Attaching SoftBody/Solver to moving Rigidbody - by vincurekf - 16-11-2021, 09:00 AM