16-11-2021, 08:30 AM
[attachment=1171 Wrote: josemendez pid='11140' dateline='1636987641']Positions (and all other particle data) in Obi are expressed in solver space:Hi, transforming to world space did not put the object to the last point on rope. Is there anything else am I missing from the attachments?
http://obi.virtualmethodstudio.com/manua...icles.html
However you're assigning your position to transform.position, which is expressed in world space. If you want to use it this way, you need to convert the particle position to world space first, using Unity's TransformPoint(): https://docs.unity3d.com/ScriptReference...Point.html
I also tried particle attachment of an object at the end of the rope (like in chains demo), i'm curious how that chainball moves smoothly and having mass of 5 units didnt jitter/dance where in my case i have to bring the mass to the lowest value to stop jittering and when moving rope , object is not moving smoothly like the chainball.
See the imgs below for particle attachments