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Extracting mesh from settled fluid
#5
Hi Jose, I did a preliminary CPU implementation (particle ellipsoids -> SDF -> SurfaceNet). Video demo:



A GPU implementation is needed to push the performance further at higher resolutions and particle count. But right now, I think I need to sort out some oddities with the ellipsoids positions. Some ellipsoids in my mesh are displaced differently than your billboard version:

[Image: giphy.gif]

I'm getting and using the positions and anisotropies from ObiSolver. And most of them do align 1:1 to your billboard rendering. But some are just displaced way out there. I dug into your ellipsoids rendering code but can't seem to find the reason. Any pointers on this will be much appreciated. Thanks!
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Messages In This Thread
Extracting mesh from settled fluid - by CreepGin - 25-10-2021, 04:50 AM
RE: Extracting mesh from settled fluid - by CreepGin - 14-11-2021, 10:44 PM