14-11-2021, 08:24 AM
Quote:Solvers can really be placed anywhere, as long as you keep in mind:Ah, got it.
- They behave as inertial reference frames.
- Actors in different solvers can't interact (just like rigidbodies in different physics scenes can't interact).
- There's some global settings per-solver (gravity, damping, etc).
Quote:You use surface collisions. They've been around for a while now:I see. Indeed I forgot about this feature and I did not notice that it was available for obi cloth. It looks so powerful.
http://obi.virtualmethodstudio.com/manua...sions.html
When will the surface collision be available to obi softbody, btw?