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Obi 6.3's Obi Bone
#6
Quote:Solvers can really be placed anywhere, as long as you keep in mind:

- They behave as inertial reference frames.
- Actors in different solvers can't interact (just like rigidbodies in different physics scenes can't interact).
- There's some global settings per-solver (gravity, damping, etc).
Ah, got it.



Quote:You use surface collisions. They've been around for a while now:

http://obi.virtualmethodstudio.com/manua...sions.html
I see. Indeed I forgot about this feature and I did not notice that it was available for obi cloth. It looks so powerful.

When will the surface collision be available to obi softbody, btw?
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Messages In This Thread
Obi 6.3's Obi Bone - by josemendez - 10-11-2021, 01:53 PM
RE: Obi 6.3's Obi Bone - by Snail921 - 11-11-2021, 07:06 AM
RE: Obi 6.3's Obi Bone - by josemendez - 11-11-2021, 08:32 AM
RE: Obi 6.3's Obi Bone - by Snail921 - 12-11-2021, 01:01 AM
RE: Obi 6.3's Obi Bone - by josemendez - 12-11-2021, 08:55 AM
RE: Obi 6.3's Obi Bone - by Snail921 - 14-11-2021, 08:24 AM
RE: Obi 6.3's Obi Bone - by xxxh123 - 23-11-2021, 07:11 AM
RE: Obi 6.3's Obi Bone - by josemendez - 23-11-2021, 09:01 AM