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Best way to attach softbody particles together in the newest version
#1
I came across this post http://obi.virtualmethodstudio.com/forum...-1205.html, which was posted two years ago, and it says the best method to use is Distance Constraint.

I want to know is that still the way to go for attaching two softbodies together.

And if I want to attach particles within the same softbody, should I also use Distance Constraint?

How will it behave differently if I create a arbitrary Unity Rigidbody as an "anchor" then attach both particles to it using Pin Constraint?
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Best way to attach softbody particles together in the newest version - by snowtv - 09-11-2021, 05:38 PM