02-11-2021, 01:45 PM
(09-07-2019, 11:18 AM)alkis Wrote: Thanks for the update! OT, but I'm quite interested in the Blueprints feature. We currently spawn all of our cloth assets at runtime, having a bespoke integration with an even more bespoke version of UMA. This means that we have a workflow where artists create the assets in a setup scene, export them to a custom data class that contains the topology and all constraint data precooked, and then initialise everything using that data. This allows fast switching of cloth assets in what I can describe as a "wardrobe/inventory" setting. I wonder if this would help with this use-case, should probably start a new thread.Hello!
I'm trying to integrate Obi cloth with UMA.
Each cloth is on a separated Skinned Mesh Renderer from the body and when I add a new cloth recipe I generate the blueprint and add obi skinned components at runtime but I'm getting some errors.
Video: https://youtu.be/1cSdxEIvA_w
Is it possible to integrate Obi and UMA?
Thanks!!