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Add a ragdoll attachment to the rope's end
#8
(29-10-2021, 07:01 PM)lacasrac Wrote: Thanks! It looks like calling isKinematic solved the probleme! Sonrisa

Also I got a lot of error messages in the log:

ObjectDisposedException: Cannot access a disposed object.
Object name: 'The NativeArray has been disposed, it is not allowed to access it'.
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckExistsAndThrow (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle& handle) (at <07c89f7520694139991332d3cf930d48>:0)
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.ValidateNonDefaultHandle (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle& handle) (at <07c89f7520694139991332d3cf930d48>:0)
Unity.Collections.NativeArray`1[T].get_Length () (at <07c89f7520694139991332d3cf930d48>:0)
Obi.BurstColliderCollisionConstraints.GetConstraintCount () (at Assets/Obi/Scripts/Common/Backends/Burst/Constraints/ColliderCollision/BurstColliderCollisionConstraints.cs:30)
Obi.BurstSolverImpl.GetConstraintCount (Oni+ConstraintType type) (at Assets/Obi/Scripts/Common/Backends/Burst/Solver/BurstSolverImpl.cs:405)
Obi.ObiSolver.EndStep (System.Single substepTime) (at Assets/Obi/Scripts/Common/Solver/ObiSolver.cs:1577)
Obi.ObiUpdater.EndStep (System.Single substepDeltaTime) (at Assets/Obi/Scripts/Common/Updaters/ObiUpdater.cs:92)
Obi.ObiFixedUpdater.FixedUpdate () (at Assets/Obi/Scripts/Common/Updaters/ObiFixedUpdater.cs:52)

Can I fix it somehow? Thanks
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Messages In This Thread
RE: Add a ragdoll attachment to the rope's end - by lacasrac - 30-10-2021, 09:23 AM