28-10-2021, 01:40 PM
(This post was last modified: 28-10-2021, 01:42 PM by josemendez.)
I assume that for some reason, the built-in culling (disabling "simulate when invisible" in the solver) does not work in your case?
Hard to tell from the video, but the issue might be the following:
If you disable the rope component, the rope will be taken out of the solver. When re-enabling it, it will be re-added to the solver all cuts will be reset. This is because cutting a rope does not permanently change the blueprint, it's a temporary change made to the actor itself. This is intentional, not a bug.
If this is the case, simply disable the solver component only (not the entire gameobject). This will stop the simulation while retaining the state of all currently loaded ropes.
Hard to tell from the video, but the issue might be the following:
If you disable the rope component, the rope will be taken out of the solver. When re-enabling it, it will be re-added to the solver all cuts will be reset. This is because cutting a rope does not permanently change the blueprint, it's a temporary change made to the actor itself. This is intentional, not a bug.
If this is the case, simply disable the solver component only (not the entire gameobject). This will stop the simulation while retaining the state of all currently loaded ropes.