27-10-2021, 08:41 AM
(This post was last modified: 27-10-2021, 08:42 AM by josemendez.)
(27-10-2021, 04:47 AM)Faffy_Waffles Wrote: As the title says, I would like to be able to find all objects currently colliding with the obirope. I'm sure I could figure it out myself with a bit of time, but I'd figure I'd ask before making something that might already exist within the asset.
Also, I just wanted to say that this asset rules, absolutely the bomb dot com 5 stars
Hi there! Thanks for your kind words
You can do this using collision callbacks:
http://obi.virtualmethodstudio.com/manua...sions.html
You subscribe to the solver's OnCollision event, and then iterate trough all contacts generated by the solver. You get a lot of information about each contact, including the specific particle and collider component involved in it. See "Retrieving the collider involved in a contact" in the link above for some code that retrieves the collider for a given contact.
Also, the first code snippet in "Some examples" does basically what you need, you can just copy-paste it.
let me know if I can be of further help.