25-10-2021, 04:03 PM
(25-10-2021, 03:47 PM)CreepGin Wrote: Okay thanks, that's what I thought as well. For my purpose, I don't need it to be realtime (just need a resulting mesh to feed to my path tracer).
But I think realtime surface generation is doable with a sparse OctTree SDF. Even with my current Burst implementation of sparse OctTree + Naive Surface Net, the framerate is acceptable for a fairly dense mesh. And I think the SDF generation and possibly half of the NSN algorithm can go wide on the GPU as well. I'll definitely play around with it and see how it goes!
Nice! If you get cool results, feel free to share a pic of them with us