Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Multiple rendering characteristics for URP?
#1
Hi,

Since the ObiRenderingFeature for URP does not have target particle renderers list which we have in ObiFluidRenderer for built in rendering pipeline, I have no idea how to set multiple fluids with different rendering characteristics in a scene at the same time.
For example, I would like to use transparent fluid and opaque fluid together as you can see in the image below.
[Image: 3zIC062.png]
Is this doable only with built in rendering pipeline? If not, let me know where I need to look into, please.
Reply


Messages In This Thread
Multiple rendering characteristics for URP? - by Snail921 - 25-10-2021, 06:40 AM