22-10-2021, 12:28 PM
(22-10-2021, 11:28 AM)josemendez Wrote: Hi!
Either your solver transform is scaled up, or your ObiParticleRenderer’s radius scale property is very large. Off the topnof my head these are the only possible causes.
Thanks for the answer but unfortunately the radius scale is the same (1.7) and the solver transform scale is 1 (I tried putting it at the scene root).
But your answer was useful anyway since I found a workaround by reducing the solver transform scale to counter the "bigger effect".