20-10-2021, 09:44 PM
(20-10-2021, 09:17 PM)josemendez Wrote: Yes, use an ObiLateUpdater component instead of the default ObiFixedUpdater. This will update cloth after animation has taken place in the animator’s normal update mode. See:
http://obi.virtualmethodstudio.com/manua...aters.html
this seems to be more costly on performance, is there any way to optimize this to run well with multiple characters with cloth simulations in a single scene?