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Animate physics Lags my other animations
#3
(20-10-2021, 09:17 PM)josemendez Wrote: Yes, use an ObiLateUpdater component instead of the default ObiFixedUpdater. This will update cloth after animation has taken place in the animator’s normal update mode. See:

http://obi.virtualmethodstudio.com/manua...aters.html

this seems to be more costly on performance, is there any way to optimize this to run well with multiple characters with cloth simulations in a single scene?
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RE: Animate physics Lags my other animations - by jeremy2132 - 20-10-2021, 09:44 PM