19-10-2021, 04:23 PM
(19-10-2021, 03:02 PM)josemendez Wrote: Why not using Unity’s methods then? GetChild(n) will give you the nth children of a transform, in the same order they appear in the hierarchy.I will get ObiRope objects, I will have access to the solver, but in the actors, the order of the ropes may still be wrong
https://docs.unity3d.com/ScriptReference...Child.html