19-10-2021, 03:02 PM
(This post was last modified: 19-10-2021, 03:04 PM by josemendez.)
(19-10-2021, 02:52 PM)Matbee Wrote: Yes, there are only ropes in my solver, but I want to get them in the correct order
Why not using Unity’s methods then? GetChild(n) will give you the nth children of a transform, in the same order they appear in the hierarchy.
https://docs.unity3d.com/ScriptReference...Child.html