19-10-2021, 02:50 PM
(This post was last modified: 19-10-2021, 03:00 PM by josemendez.)
(19-10-2021, 02:36 PM)Matbee Wrote: Is it possible to somehow get a list of all the ropes in the solver?
If there’s only ropes in the solver, that would be the actors array you referred to in the previous question. If there’s other kinds of actors (rods, for instance), just check the type of each one and discard anything that is not a rope.
This assumes that you understand inheritance/polimorphism in C#, if that’s not the case I’d recommend reading about the subject and getting your C# up to speed.