19-10-2021, 11:24 AM
(19-10-2021, 10:50 AM)josemendez Wrote: Hi there,Oops, I accidentally replied to my own message) .
Blueprints are similar to prefabs: they're just "instructions" to build (instantiate) a rope. At runtime, particle data is contained in the solver.
Check out the manual's page for particle scripting, let me know if you have further questions:
http://obi.virtualmethodstudio.com/manua...icles.html
_rope.solver.actors[0].particleCount. I got the number of particles of the actor, but the list of all particles how can i get?