18-10-2021, 10:33 AM
Hello.
I enjoy using the tools every day
I have another question.
I want to stop simulating particles that collide with a particular object,
I used the ObiActor.DeactivateParticle function (I put each Particle ID in the argument and looped with foreach).
Stopping the SkinCloth simulation with this function gave strange results.
I uploaded the video and unity package to Google Drive.
It may be helpful.
The processing of ObiActor.DeactivateParticle is controlled by a script called ObiSimStop.cs.
https://drive.google.com/drive/folders/1...sp=sharing
Also, is there a way to return the SkinCloth to its initial position after stopping the simulation?
Thank you for any help.
I enjoy using the tools every day
I have another question.
I want to stop simulating particles that collide with a particular object,
I used the ObiActor.DeactivateParticle function (I put each Particle ID in the argument and looped with foreach).
Stopping the SkinCloth simulation with this function gave strange results.
I uploaded the video and unity package to Google Drive.
It may be helpful.
The processing of ObiActor.DeactivateParticle is controlled by a script called ObiSimStop.cs.
https://drive.google.com/drive/folders/1...sp=sharing
Also, is there a way to return the SkinCloth to its initial position after stopping the simulation?
Thank you for any help.