Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Obi Fluid mesh collider in runtime
#4
(12-10-2021, 10:37 PM)netjeenpetje Wrote: Hi,

We're trying to make the fluids collide with our animated VRoid models (UniVRM).

Regards,

No way you can do this using a single deforming MeshCollider for the entire body, that’s a very hacky approach. Use separate colliders (capsules, convex mesh colliders or distance fields) parented to the character’s bones. Both more robust, and much cheaper.

Note this applies to Obi as well as any physics in Unity.
Reply


Messages In This Thread
RE: Obi Fluid mesh collider in runtime - by josemendez - 12-10-2021, 10:47 PM