12-10-2021, 08:25 PM
(This post was last modified: 12-10-2021, 08:26 PM by netjeenpetje.)
Hi!
The skinned mesh renderer of the face of the character (animated with blend shapes) does not seem to bake a mesh collider (which I add in runtime using AddComponent).
The skinned mesh of the body's collider does bake, but only in a t-pose. This also is added in runtime.
Any idea how to make it work?
Regards
The skinned mesh renderer of the face of the character (animated with blend shapes) does not seem to bake a mesh collider (which I add in runtime using AddComponent).
The skinned mesh of the body's collider does bake, but only in a t-pose. This also is added in runtime.
Any idea how to make it work?
Regards