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Obi Fluid mesh collider in runtime
#1
Hi!

The skinned mesh renderer of the face of the character (animated with blend shapes) does not seem to bake a mesh collider (which I add in runtime using AddComponent).

The skinned mesh of the body's collider does bake, but only in a t-pose. This also is added in runtime.

Any idea how to make it work?

Regards
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Messages In This Thread
Obi Fluid mesh collider in runtime - by netjeenpetje - 12-10-2021, 08:25 PM