11-10-2021, 10:54 AM
(10-10-2021, 11:14 AM)josemendez Wrote: It's done differently depending on whether you want to change the skin compliance globally (for the entire cloth actor) or on a per-constraint basis. The manual explains how to do both:Thank you for your reply.
http://obi.virtualmethodstudio.com/manua...aints.html
Let me know if you need help with it.
I wrote a script to operate the blueprint property with reference to the link.
It seemed to work, but ... Unity crashed when I did the Play, Script, and Stop steps in the Editor...
I will send you the reproduction procedure and the attached file.
Thank you for your support
-- unity version --
2019.4.31f1
-- install package (from packageManager) --
obi Cloth 6.2.0
burst 1.4.11
jobs 0.2.10-preview.13
collections 0.9.0-preview.6
mathematics 1.2.4
-- How to reproduce the crash --
Import the Obi_TEST.unitypackage at the link.
Press the Play button and then the spacebar.
Unity crashes during or after playback.
-- unityPackage & error log & editor log DownLoad URL --
https://drive.google.com/drive/folders/1...sp=sharing