30-09-2021, 08:11 AM
(This post was last modified: 30-09-2021, 08:12 AM by josemendez.)
(29-09-2021, 07:48 PM)lacasrac Wrote: Is it very hard to create an Obi rope that can a player climb?
Depends on how familiar you are with 3d matrix/vector math. If you can convert data back and forth between local/world space, and understand some basic vector stuff (dot/cross product, projection, normalization, etc), it should be fairly easy once you get used to Obi's particle-based approach.
Quote:Now I am using raycasts or sphere cast on the old rope and that is working good.
You can use these with Obi too:
http://obi.virtualmethodstudio.com/manua...eries.html