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rope vs cloth
#4
(28-09-2021, 03:53 PM)dswigger Wrote: Thanks!  I played around with ropes and observed exactly as you stated.  Next steps are playing with cloth to figure out how to do what I want.  When you say substeps - can you elaborate?

Substeps are the main "quality vs performance" setting in Obi. You can find this in ObiFixedUpdater component. More substeps chop Unity's timestep into smaller... well, sub-steps. This increases simulation quality, allowing the solver to reach higher effective stiffnesses. Less substeps cause the simulation to be updated less often, yielding worse quality (overall unwanted stretchiness).

The manual has an in-depth explanation of how both substeps and iterations affect the simulation:
http://obi.virtualmethodstudio.com/manua...gence.html
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Messages In This Thread
rope vs cloth - by dswigger - 27-09-2021, 08:39 PM
RE: rope vs cloth - by josemendez - 28-09-2021, 07:58 AM
RE: rope vs cloth - by dswigger - 28-09-2021, 03:53 PM
RE: rope vs cloth - by josemendez - 28-09-2021, 05:29 PM