(13-09-2021, 11:07 AM)josemendez Wrote: Hi there,Hi,
This can be due to a variety of reasons. Fluid should always be rendered after all opaque objects (objects in the opaque render queue). Also, your render pipeline needs to generate a depth buffer, otherwise fluid will be rendered on top of everything.
Since you're using the standard Lit shader for opaques, only possible reason for this is that depth buffer generation is disabled in your pipeline. Try enabling it. See:
http://obi.virtualmethodstudio.com/manua...ering.html
Thanks for your reply.
Depth Texture and Opaque Texture boxes is checked :
Did you know how can I know if my pipeline generate a depth buffer ?
Thanks
Best