26-08-2021, 01:48 PM
(26-08-2021, 01:35 PM)josemendez Wrote: Hi there!
This can’t really be avoided: at points where curvature changes sign or the side you’re coloring changes, vertex color interpolation will result in the brighter line you see across. It’s just how rendering works: vertex data is interpolated to fragments. You might get lucky by disabling interpolation for color in your vertex shader, using interpolation qualifiers:
https://stackoverflow.com/questions/1387...hader?rq=1
Thank you for your reply! I'll give it a try.