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OBI Assets do not work with Octane Render
#14
Thanks so much for this. To answer your comment yes rigid body physics works with Timeline.

I will give it a try using
playableDirector.time += Time.fixedDeltaTime;
playableDirector.Evaluate()

Will report back in a bit.

Thanks so much for the pointer.
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Messages In This Thread
RE: OBI Assets do not work with Octane Render - by tcwicks - 13-08-2021, 01:49 PM