13-08-2021, 01:49 PM
Thanks so much for this. To answer your comment yes rigid body physics works with Timeline.
I will give it a try using
playableDirector.time += Time.fixedDeltaTime;
playableDirector.Evaluate()
Will report back in a bit.
Thanks so much for the pointer.
I will give it a try using
playableDirector.time += Time.fixedDeltaTime;
playableDirector.Evaluate()
Will report back in a bit.
Thanks so much for the pointer.