25-07-2021, 08:24 PM
(10-05-2021, 10:35 AM)josemendez Wrote: Hi there,
You can just create a blueprint with capacity 3 (or any other low number). At runtime you can set their positions to whatever values you like using the particle API. See: http://obi.virtualmethodstudio.com/tutor...icles.html
hey, I'm trying to achieve this effect, but I generally need kind of 3D Object with collisions and rigidbodies to use as a single "blob" material, do you have any idea how I can achieve that? Would be perfect If I can use some fluid shader on unity basic sphere, or cube , but I understand that it's not possible, is there any workaround ?